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E una trollata

 

 

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Brav Libera'.....invece di fixare le cose serie pensato alle minghiate:muro:

 

 

 

Appena lo finisco di scaricare prendo la Key e sono dei vostriiii

 

Inviato dal mio SM-N9005 utilizzando Tapatalk

 

Se non boosti sta bestiolina con 87 di asic a 1275 mhz.....non entri nel clan:asd:

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Brav Libera'.....invece di fixare le cose serie pensato alle minghiate:muro:

 

non è un fatto di pensare alle cose serie..

tom ha copiato e incollato un post di un utente su hwupgrade che stava trollando e l ha messo qui pensando fosse il changelog...

probabilmente non l ha manco letto, ma si capisce che è una presa in giro, tipo è scritto 3 volte fix the netcode oppure trollate tipo ucav disponibile per tutti gli

equipaggiamente, igla che locka fino a 1000metri ecc...

 

 

ora tom dirà

"ma guarda che lo sapevo"

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Giocato con lo sli....RIDICOLI SIETE DICE....:muro: Texture mbriache..........con singola gu va benino.:nutkick:

 

Hai provato lo sli?? Visto che storie? Mi viene su l'olocausto all'idea di spegnere lo sli per sti problemi assurdi..

Comunque cos'è sta storia delle batterie del defibrillatore???

 

Inviato dal mio Nexus 5 utilizzando Tapatalk

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Changelog e Problemi Riscontrati

 

UPDATE: We have noticed that players who have SLI enabled on their graphics card may experience graphical flickering. Also, we're looking into the issue where the revive bar would get stuck on-screen in some instances. Both of these have our attention, and we're investigating them.

 

Dec 16 PC Game Update Notes

-Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.

-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.

-Fixed one of the issues related to the so-called “Netcode” (see below for details).

-Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.

-Fix for player tags not always showing when needed to, resulting in players shooting team members.

-Fix for graphical flickering appearing on terrain.

-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.

-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.

-Fix for players getting stuck in the revive screen after being killed.

-Fix for players getting stuck in the kill camera after being revived.

-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.

-Made NVidia 331.82 or later driver versions mandatory for all players.

-Disabled DirectX 11.1 on NVidia cards that have outdated drivers.

-Fixed driver version not being properly detected on NVidia Optimus systems.

-Fixed a minor crash that could occur when bringing up the scoreboard.

 

“Netcode” improvement

We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.

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