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Battlefield 3 XtremeHardware Clan


tom1

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no a me per esempio di internet e le varie cose che ne derivano non mi piacciono e sono poco informato, per questo i mod moderano varie sezioni, poi vabè ci stai te che sei l'eccezione, che sai tutto di tutto ma lo fai anche per lavoro quindi è normale

basta cosi però sennò andiamo OT

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@amd_fan

ULL è l’acronimo di Unbundling Local Loop (tradotto letteralmente significa accesso disaggregato alla rete locale) ed è un contratto che i provider italiani fanno con la Telecom che permette loro di affittare quello che viene chiamato ultimo miglio di cavi telefonici, ovvero quello che va dalla centrale telefonica fino alla casa del cliente. Con questo tipo di contratto il provider con il quale si fa il contratto è totalmente responsabile di malfunzionamenti e prestazioni della ADSL. (se sei in telecom sei automaticamente in ULL) cioè il discorso vale se hai infostrada, fastweb ecc. potresti essere in una zona coperta ULL o meno. se non sei in ull sei in Wholesale. wholesale (letteralmente all’ingrosso) i providers comprano le adsl dalla Telecom e le rivendono, sono (noleggiate ai provider in sostanza) ovvero fastweb, tele2 ecc affitano la linea da telecom, e per ogni guasto o cavolata varia so caxxi... in oltre le linee di altri operatori attestate in wholesale da Telecom hanno una banda minima garantita di 10 kbit/s, che è quella richiesta per il traffico voce, e non garantisce nemmeno un collegamento Internet in connessione analogica (perche richiede minimo 30kb's).

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@amd_fan

ULL è l’acronimo di Unbundling Local Loop (tradotto letteralmente significa accesso disaggregato alla rete locale) ed è un contratto che i provider italiani fanno con la Telecom che permette loro di affittare quello che viene chiamato ultimo miglio di cavi telefonici, ovvero quello che va dalla centrale telefonica fino alla casa del cliente. Con questo tipo di contratto il provider con il quale si fa il contratto è totalmente responsabile di malfunzionamenti e prestazioni della ADSL. (se sei in telecom sei automaticamente in ULL) cioè il discorso vale se hai infostrada, fastweb ecc. potresti essere in una zona coperta ULL o meno. se non sei in ull sei in Wholesale. wholesale (letteralmente all’ingrosso) i providers comprano le adsl dalla Telecom e le rivendono, sono (noleggiate ai provider in sostanza) ovvero fastweb, tele2 ecc affitano la linea da telecom, e per ogni guasto o cavolata varia so caxxi... in oltre le linee di altri operatori attestate in wholesale da Telecom hanno una banda minima garantita di 10 kbit/s, che è quella richiesta per il traffico voce, e non garantisce nemmeno un collegamento Internet in connessione analogica (perche richiede minimo 30kb's).

basta che gioco a aftermath:asd: alla fine a 1mb/s ci scarico purtroppo il ping fa schifo 70-80 di media

miglior risultato 45 bei ricordi

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basta che gioco a aftermath:asd: alla fine a 1mb/s ci scarico purtroppo il ping fa schifo 70-80 di media

miglior risultato 45 bei ricordi

 

Ahahaha grande anche io sono curioso di vedere le nuove mappe e anche la nuova modalità scavenger pare simpatica.

 

Cmq per la rete dipende al 99% da quanto dista la centrale (si puo vedere l attenuazione di linea sul router) e così si vede quanta portante si aggancia. Se uno aggancia 4 mega è inutile che si fa il contratto a 20 mega.

 

È poi mica si riesce a scaricare sempre a 14-15 mega dipende anche da dove e cosa si scarica .

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La.partita di questa sera??

 

Una gangbang...

 

Un miglione.di giocatori in un solo.server agguerriti più che mai.. Oh manco un metro potevo fare!!!

 

Mi hanno.dato il cappotto: 0-25.. Na vergogna!!!! Tutti i mezzi erano i loro ;)

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La.partita di questa sera??

 

Una gangbang...

 

Un miglione.di giocatori in un solo.server agguerriti più che mai.. Oh manco un metro potevo fare!!!

 

Mi hanno.dato il cappotto: 0-25.. Na vergogna!!!! Tutti i mezzi erano i loro ;)

ahahahhahaahh è il case nuovo che porta sfiga

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La.partita di questa sera??

 

Una gangbang...

 

Un miglione.di giocatori in un solo.server agguerriti più che mai.. Oh manco un metro potevo fare!!!

 

Mi hanno.dato il cappotto: 0-25.. Na vergogna!!!! Tutti i mezzi erano i loro ;)

 

Dai non eri il solo ...... :asd:

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lol

il download di ieri era solo la "solita" megapatch

 

*****3,8 GB UPDATE** - Forums - Battlelog / Battlefield 3

 

For all of those who don't know what could it be 3,8 GB update well:

 

*****CHANGE NOTES*****

1) Weapons balancing

Based on detailed community feedback and data analysis we have made some minor weapon tweaks to recoil and accuracy. The goal of these tweaks, and the overall goal in Battlefield 3, is to give each weapon a unique feel and competitive performance to other weapons of a similar type.

 

M416: First shot and horizontal recoil slightly increased. This should make the choice between M16 and M416 more interesting again.

 

L85A2: Slightly reduced horizontal recoil.

 

AUG: first shot recoil slightly decreased to increase weapon controllability.

 

FAMAS: Slightly reduced horizontal recoil.

 

G53: Vertical recoil reduced to make this weapon more controllable.

 

QBZ-95B: Slightly reduced horizontal recoil.

 

LSAT: Hip accuracy has been increased to highlight the weapon’s role as a highly mobile LMG.

 

Type88 LMG: Recoil has been decreased to make it a viable option when compared to the M249.

 

M5K: Increased horizontal recoil and decreased vertical recoil to focus this weapon as a high damage, low control PDW.

 

UMP45: Decreased fully automatic fire to differentiate this weapon from the PP2000.

 

MP412: Increased its accuracy to better distinguish it from the .44 Magnum.

 

M26: Increased aimed accuracy to be in line with the other shotguns.

 

Weapons bug fixes

Fixed the MTAR’s range not being correctly reduced when equipped with the sound suppressor.

 

Fixed a bug where suppressive fire had reduced effect on the M16 and M5K when compared with other weapons.

 

Fixed a bug where the M5K’s Flash Suppressor had no effect on accuracy.

 

Fixed the L86A2 Heavy Barrel’s hip accuracy penalty being far larger than other weapons.

 

Fixed an issue with the Mk3 shotgun’s ACOG being low resolution.

 

2)M-COM disarm fix

Fixed an issue where M-COM stations couldn’t be disarmed from the left side while standing up.

 

3)Alborz Mountains rock fix

Rocks and stones collision tweaked on Armored Kill maps. Players should no longer be able to exploit a collision issue that allowed them to hide inside rock formations.

 

4)Operation Shield/Alborz Mountains Tank Superiority area fix

Tank Superiority visual combat areas fixed on Operation Shield and Alborz Mountains. There was earlier a 10×10 meter patch on the mountain that became out of combat for US. This was technically already fixed server side, however this will update the actual visuals to be correct.

 

5)Death Valley collision fix

Collision tweaked on the railroad tunnel roof. This fix prevents players from being able to hide inside the railroad tunnel roof.

 

6)Sharqi Squad Rush spawn fix

Players would sometimes spawn out of combat if spawning shortly after the first M-COM explodes on Squad Rush on Sharqi Peninsula. With this fix, spawn points have been moved back to prevent this from happening.

 

7)Alborz Mountains Squad Rush fix

Cameras were incorrect in the spawn menu, pointing to old locations and not where you would actually spawn in. This has now been fixed.

 

8)Gunship balancing changes

We have now removed the gunship FLIR view (the position is still available, just not the black/white view) and decreased the damage radius of cannon explosions. This was done because of balancing reasons. Previously it was too easy for the gunner to get visual contact on enemy soldiers on the maps, and the splash damage is reduced to make it harder to kill infantry from the cannon seat.

 

9)Mobile Artillery spawn bug fixed

Two players can no longer spawn into the Mobile Artillery. This was a spawn-in-menu bug on the Operation Shield map which has now been fixed.

 

10)Tweaked hard to get medals

Looking at the persistence system, we could see that a number of the hard to get medals were actually too hard to achieve (in our opinion based on our intended design). While we never meant for all medals to have an equal distribution, the hardest ones were still intended to be more achievable than they have proven to be so far. Therefore, we have slightly decreased the prerequisites to achieve a number of the hardest to get medals in the game. One positive side effect (if you like playing Recon) is that we will likely see a slight bump in the Recon kit’s average Score Per Minute overall.

 

FIX LIST / PATCH NOTES No.2

Server update change list

1) ADDED 5 NEW WEAPON LISTS TO GUN MASTER MODE

 

We’ve seen a lot of interesting discussions in the community on which order you want the weapons to appear in Gun Master mode – Now we are giving server admins the choice to decide between six different presets, each bringing a twist to this popular game mode in Close Quarters and Aftermath. The available weapon progressions are: Normal (default), Normal Reversed, Light Weight, Heavy Gear, Pistols Only, Snipers Heaven, US Arms Race, RU Arms Race and EU Arms Race.

 

Normal Reversed reverses the gun order but keeps the knife as the ending of the match. Light Weight is for players who love to play with PDW’s for a really fast paced round. Heavy Gear was added for the Assault and Support players out there wanting to only play with their favorite weapons – and to add a big bang we introduced the C4 just before the final knife kill requirement! Pistols Only is added for the pistol lovers, which also results in a bit of a slower paced version of Gun Master than the other lists. Snipers Heaven is for the skilled snipers out there wanting to prove their aim going from slow to medium paced games, ending with the new crossbow weapon that we’re bringing in from our latest expansion pack Aftermath. US Arms Race, RU Arms Race, and EU Arms Race all have unique weapon progressions focused only on weapons manufactured in each respective region.

 

We hope you will enjoy these new Gun Master options. Let us know what you think in the comments below!

 

2) NEW QUICK MATCH FUNCTIONALITY

It is now possible to Quick Match into Hardcore and Infantry Only servers on PC.

 

3)

Servers where the number of players drop below 4 will go back to a pre-round state. Note that you will not lose any progression because of this – the current round will end, but a Battle Report will be sent as normal before the server goes into the pre-round state.

 

4) M-COM DISARM EXPLOIT FIXED

We now limit the number of times you can get scores for arming and disarming M-COM stations to 6 times per 180 seconds. This is to prevent people from taking turns on arming/disarming the M-COM stations to artificially boost their stats.

 

Matchmaking – How does it work?

There has been some confusion as to how our Quick Match matchmaking system works. We’ll try to clear that up below.

 

For your server to receive players from the Quick Match matchmaking system it needs to fulfill these requirements:

 

1) The server max player count must not differentiate more than 25% from any preferred game mode player count in your rotation. For example: A server that has Conquest Large (64 players) and Tank Superiority (24 players) in the same rotation cannot fulfill this requirement and will therefore not receive players from the Quick Match matchmaking system.

 

2) You need to be running the Normal preset on a console server and Normal, Hardcore or Infantry only on PC servers.

 

3) Game mode ticket count must be between 50% and 1,000%.

 

PC players can check if their server will receive matchmaking traffic with the RCON command: serverinfo (the last Boolean tells you whether it’s enabled or not). In addition to being match-makeable, your server will also need to have at least one player joined for the matchmaking system to send any Quick Matching players to it.

 

 

IN UPDATE AFTERMATH (maps , weapons and vehicle's)

That's the reason why this patch is that huge.

 

Edit No.1

AM servers with players on it , it's bug as far as i know and as far as EA knows

Edit No.2

If you get problem with downloading patch just do an "Repair Install". It should be fixed

Edit No.3

If you got Russian version ("translated") to English version of game , it's fine because Russian files are bigger . Don't have to worrie about that

 

P.S.

Keep bumping this threads until moderators stick it.

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