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problema cod 5


petrasauro

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Salve installato cod provo a farlo partire e mi da il seguente errore

 

 

----- Initializing Renderer ----

execing ragdoll.cfg from disk

----- Client Initialization -----

----- Client Initialization Complete -----

Trying SMP acceleration...

...succeeded.

----- R_Init -----

Getting Direct3D 9 interface...

Pixel shader version is 3.0

Vertex shader version is 3.0

Shader model 2.0 code path is available.

Shader model 3.0 code path is available.

Using Shader model 3.0 code path because it is the best available path on this hardware.

Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz

Game window successfully created.

Using 4x anti-aliasing

Creating Direct3D device...

Com_TouchMemory: 0 msec. Using sum: 0

Loading fastfile code_post_gfx

Loading fastfile ui

Loading fastfile common

Initializing render targets...

Requested frame buffer to be 24-bit color with 8-bit alpha

DirectX returned a frame buffer that is 24-bit color with 8-bit alpha

Initializing static model cache...

Initializing dynamic buffers...

Initializing particle cloud buffer...

Creating Direct3D queries...

Setting initial state...

Loading fastfile 'code_post_gfx'

used 1.13 MB memory in DB alloc

DirectX reports 512 MB of video memory and 1198 MB of available texture memory.

Using video memory size to cap used texture memory at 496 MB.

Texture detail is set automatically.

Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps

Waited 15 msec for asset '$white' of type 'image'.

Waited 19 msec for asset '$default' of type 'material'.

Waited 1 msec for asset '$additive' of type 'material'.

Waited 0 msec for asset '$glare_blind' of type 'material'.

Waited 0 msec for asset '$line' of type 'material'.

Waited 3 msec for asset 'light_corona' of type 'material'.

Waited 1 msec for asset 'clear_alpha' of type 'material'.

Waited 0 msec for asset 'depthprepass' of type 'material'.

Waited 0 msec for asset 'shadowclear' of type 'material'.

Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'.

Waited 0 msec for asset 'shadowcookieblur' of type 'material'.

Waited 15 msec for asset 'shadowcaster' of type 'material'.

Waited 0 msec for asset 'shadowoverlay' of type 'material'.

Waited 1 msec for asset 'stencilshadow' of type 'material'.

Waited 0 msec for asset 'stencildisplay' of type 'material'.

Waited 14 msec for asset 'cinematic' of type 'material'.

Error: Could not load material "water_droplet".

Error: Could not load material "water_dynamic_spray".

 

------- sound system initialization -------

Loading fastfile 'ui'

used 39.48 MB memory in DB alloc

 

 

Error during initialization:

Unhandled exception caught

 

 

uso vista 32 bit....scheda video 9800gtx+,2 giga ram ballistix,cpu q6600,dfi lanparty p45 t2rs

 

 

 

Che potrebbe essere?

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