petrasauro Posted December 18, 2008 Share Posted December 18, 2008 Salve installato cod provo a farlo partire e mi da il seguente errore ----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc DirectX reports 512 MB of video memory and 1198 MB of available texture memory. Using video memory size to cap used texture memory at 496 MB. Texture detail is set automatically. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Waited 15 msec for asset '$white' of type 'image'. Waited 19 msec for asset '$default' of type 'material'. Waited 1 msec for asset '$additive' of type 'material'. Waited 0 msec for asset '$glare_blind' of type 'material'. Waited 0 msec for asset '$line' of type 'material'. Waited 3 msec for asset 'light_corona' of type 'material'. Waited 1 msec for asset 'clear_alpha' of type 'material'. Waited 0 msec for asset 'depthprepass' of type 'material'. Waited 0 msec for asset 'shadowclear' of type 'material'. Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'. Waited 0 msec for asset 'shadowcookieblur' of type 'material'. Waited 15 msec for asset 'shadowcaster' of type 'material'. Waited 0 msec for asset 'shadowoverlay' of type 'material'. Waited 1 msec for asset 'stencilshadow' of type 'material'. Waited 0 msec for asset 'stencildisplay' of type 'material'. Waited 14 msec for asset 'cinematic' of type 'material'. Error: Could not load material "water_droplet". Error: Could not load material "water_dynamic_spray". ------- sound system initialization ------- Loading fastfile 'ui' used 39.48 MB memory in DB alloc Error during initialization: Unhandled exception caught uso vista 32 bit....scheda video 9800gtx+,2 giga ram ballistix,cpu q6600,dfi lanparty p45 t2rs Che potrebbe essere? Quote Link to comment Share on other sites More sharing options...
principino1984 Posted December 19, 2008 Share Posted December 19, 2008 cercando un po' sembra che sia un problema di audio... prova a impostare la qualita dell'audio a 24 bit Comunque hai installato tutte le patch del gioco (se ci sono)? Marco Quote Link to comment Share on other sites More sharing options...
petrasauro Posted December 19, 2008 Author Share Posted December 19, 2008 risolto il gioco va!!! Quote Link to comment Share on other sites More sharing options...
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