Da POWERCOLOR la HD 2900 Pro 512 MB GDDR3
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Dopo l'iniziativa di altri produttori quali Sapphire, HIS, GeCube, anche POWERCOLOR presenta la sua Radeon HD 2900 PRO, le caratteristiche sono identiche come per lo stesso modello degli altri produttori, Vi ricordiamo che si tratta di una scheda identica alla sorella maggiore HD 2900 XT, ma con frequenze inferiori, il chip del core è stato portato a 600 MHz e come già detto mantiene tutte le caratteristiche di R600, invece le memorie sono portate a lavorare ad un frequenza di 800 MHz (1600 MHz in modalità Double Data Rate) in quantitativo di 512 MB e un bus di interfaccia a 512 Bit, naturalmente supporto alle nuove librerie DX10 e SM 4.0
Graphics Engine: RADEON HD2900
Video Memory: 512MB GDDR3
Engine Clock: 600MHz
Memory Clock: 800MHz x2
Memory Interface: 512bit
DirectX Support: 10
Bus Standard: PCIE
Segnaliamo tra gli accessori:





700 million transistors on 80nm HS fabrication process
512-bit 8-channel GDDR3/4 memory interface
Ring Bus Memory Controller
Fully distributed design with 1024-bit internal ring bus for memory reads and writes
Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions
Unified Superscalar Shader Architecture
320 stream processing units
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
Common instruction set and texture unit access supported for all types of shaders
Dedicated branch execution units and texture address processors
128-bit floating point precision for all operations
Command processor for reduced CPU overhead
Shader instruction and constant caches
Up to 80 texture fetches per clock cycle
Up to 128 textures per pixel
Fully associative multi-level texture cache design
DXTC and 3Dc+ texture compression
High resolution texture support (up to 8192 x 8192)
Fully associative texture Z/stencil cache designs
Double-sided hierarchical Z/stencil buffer
Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
Lossless Z & stencil compression (up to 128:1)
Lossless color compression (up to 8:1)
8 render targets (MRTs) with anti-aliasing support
Physics processing support
Full support for Microsoft
DirectX
10.0 Shader Model 4.0
Geometry Shaders
Stream Output
Integer and Bitwise Operations
Alpha to Coverage
Constant Buffers
State Objects
Texture Arrays
Dynamic Geometry Acceleration
High performance vertex cache
Programmable tessellation unit
Accelerated geometry shader path for geometry amplification
Memory read/write cache for improved stream output performance
Anti-aliasing features
Multi-sample anti-aliasing (up to 8 samples per pixel)
Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
Adaptive super-sampling and multi-sampling
Temporal anti-aliasing
Gamma correct
Super AA (CrossFire
configurations only) All anti-aliasing features compatible with HDR rendering
Texture filtering features
2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
128-bit floating point HDR texture filtering
Bicubic filtering
sRGB filtering (gamma/degamma)
Percentage Closer Filtering (PCF)
Depth & stencil texture (DST) format support
Shared exponent HDR (RGBE 9:9:9:5) texture format support
CrossFire
Multi-GPU Technology Scale up rendering performance and image quality with 2 or more GPUs
Integrated compositing engine
High performance dual channel interconnect
ATI Avivo
HD Video and Display Platform Two independent display controllers
Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
Full 30-bit display processing
Programmable piecewise linear gamma correction, color correction, and color space conversion
Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
High quality pre- and post-scaling engines, with underscan support for all display outputs
Content-adaptive de-flicker filtering for interlaced displays
Fast, glitch-free mode switching
Hardware cursor
Two integrated dual-link DVI display outputs
Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1
Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2
Two integrated 400 MHz 30-bit RAMDACs
Each supports analog displays connected by VGA at all resolutions up to 2048x15363
HDMI output support
Supports all display resolutions up to 1920x10801
Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
Integrated AMD Xilleon
HDTV encoder Provides high quality analog TV output (component/S-video/composite)
Supports SDTV and HDTV resolutions
Underscan and overscan compensation
HD decode acceleration for H.264/AVC, VC-1, DivX and MPEG-2 video formats
Flawless DVD, HD DVD, and Blu-ray
playback Motion compensation and IDCT (Inverse Discrete Cosine Transformation)
HD video processing
Advanced vector adaptive per-pixel de-interlacing
De-blocking and noise reduction filtering
Edge enhancement
Inverse telecine (2:2 and 3:2 pull-down correction)
Bad edit correction
High fidelity gamma correction, color correction, color space conversion, and scaling
MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
Seamless integration of pixel shaders with video in real time
VGA mode support on all display outputs
PCI Express x16 bus interface
OpenGL 2.0 support
Gianni Marotta
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Dopo l'iniziativa di altri produttori quali Sapphire, HIS, GeCube, anche POWERCOLOR presenta la sua Radeon HD 2900 PRO, le caratteristiche sono identiche come per lo stesso modello degli altri produttori, Vi ricordiamo che si tratta di una scheda identica alla sorella maggiore HD 2900 XT, ma con frequenze inferiori, il chip del core è stato portato a 600 MHz e come già detto mantiene tutte le caratteristiche di R600, invece le memorie sono portate a lavorare ad un frequenza di 800 MHz (1600 MHz in modalità Double Data Rate) in quantitativo di 512 MB e un bus di interfaccia a 512 Bit, naturalmente supporto alle nuove librerie DX10 e SM 4.0
Graphics Engine: RADEON HD2900
Video Memory: 512MB GDDR3
Engine Clock: 600MHz
Memory Clock: 800MHz x2
Memory Interface: 512bit
DirectX Support: 10
Bus Standard: PCIE
Segnaliamo tra gli accessori:





700 million transistors on 80nm HS fabrication process
512-bit 8-channel GDDR3/4 memory interface
Ring Bus Memory Controller
Fully distributed design with 1024-bit internal ring bus for memory reads and writes
Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions
Unified Superscalar Shader Architecture
320 stream processing units
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
Common instruction set and texture unit access supported for all types of shaders
Dedicated branch execution units and texture address processors
128-bit floating point precision for all operations
Command processor for reduced CPU overhead
Shader instruction and constant caches
Up to 80 texture fetches per clock cycle
Up to 128 textures per pixel
Fully associative multi-level texture cache design
DXTC and 3Dc+ texture compression
High resolution texture support (up to 8192 x 8192)
Fully associative texture Z/stencil cache designs
Double-sided hierarchical Z/stencil buffer
Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
Lossless Z & stencil compression (up to 128:1)
Lossless color compression (up to 8:1)
8 render targets (MRTs) with anti-aliasing support
Physics processing support
Full support for Microsoft
DirectX
10.0 Shader Model 4.0
Geometry Shaders
Stream Output
Integer and Bitwise Operations
Alpha to Coverage
Constant Buffers
State Objects
Texture Arrays
Dynamic Geometry Acceleration
High performance vertex cache
Programmable tessellation unit
Accelerated geometry shader path for geometry amplification
Memory read/write cache for improved stream output performance
Anti-aliasing features
Multi-sample anti-aliasing (up to 8 samples per pixel)
Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
Adaptive super-sampling and multi-sampling
Temporal anti-aliasing
Gamma correct
Super AA (CrossFire
configurations only) All anti-aliasing features compatible with HDR rendering
Texture filtering features
2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
128-bit floating point HDR texture filtering
Bicubic filtering
sRGB filtering (gamma/degamma)
Percentage Closer Filtering (PCF)
Depth & stencil texture (DST) format support
Shared exponent HDR (RGBE 9:9:9:5) texture format support
CrossFire
Multi-GPU Technology Scale up rendering performance and image quality with 2 or more GPUs
Integrated compositing engine
High performance dual channel interconnect
ATI Avivo
HD Video and Display Platform Two independent display controllers
Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
Full 30-bit display processing
Programmable piecewise linear gamma correction, color correction, and color space conversion
Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
High quality pre- and post-scaling engines, with underscan support for all display outputs
Content-adaptive de-flicker filtering for interlaced displays
Fast, glitch-free mode switching
Hardware cursor
Two integrated dual-link DVI display outputs
Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1
Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2
Two integrated 400 MHz 30-bit RAMDACs
Each supports analog displays connected by VGA at all resolutions up to 2048x15363
HDMI output support
Supports all display resolutions up to 1920x10801
Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
Integrated AMD Xilleon
HDTV encoder Provides high quality analog TV output (component/S-video/composite)
Supports SDTV and HDTV resolutions
Underscan and overscan compensation
HD decode acceleration for H.264/AVC, VC-1, DivX and MPEG-2 video formats
Flawless DVD, HD DVD, and Blu-ray
playback Motion compensation and IDCT (Inverse Discrete Cosine Transformation)
HD video processing
Advanced vector adaptive per-pixel de-interlacing
De-blocking and noise reduction filtering
Edge enhancement
Inverse telecine (2:2 and 3:2 pull-down correction)
Bad edit correction
High fidelity gamma correction, color correction, color space conversion, and scaling
MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
Seamless integration of pixel shaders with video in real time
VGA mode support on all display outputs
PCI Express x16 bus interface
OpenGL 2.0 support
Gianni Marotta
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previsione di costo?
si collecherà poco sopra alla nvidia 8600gts?
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megthebest ha scritto:
previsione di costo?si collecherà poco sopra alla nvidia 8600gts?
costo tra i 200 e i 230 e pensano possa competere con le 8800gts 320...
vedremo:fiufiu:
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apix_1024 ha scritto:
costo tra i 200 e i 230 e pensano possa competere con le 8800gts 320...vedremo:fiufiu:
Quoto!:n2mu:
Ciao;)
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ummm volevo farmi una 2600xt.. ma sta vga a 200€ mi attira sempre più

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pirella ha scritto:
ummm volevo farmi una 2600xt.. ma sta vga a 200€ mi attira sempre più
Questa vanta un prezzo/prestazioni molto conveniente!:n2mu:
Ciao;)
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scusate , ma se la 2900xt si avvicina alla gtx come fa la pro ad essre un po sopra la 8600gts? ? ? ? ? ? ? ? ? la si clocca un po e via....magari si cloccano anche gli shader....
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Molto interessante, la tengo in considerazione.

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Sapphire 512bit... no comment per il prezzo...
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pirella ha scritto:
SVGA Sapphire ATi PCI-E HD 2900 PRO 512MB 512bit GDDR3 2*DVI VI [com_10556] - 277.20EUR : www.elettricon.it!, Materiale Informatico,elettrico,automazioniSapphire 512bit... no comment per il prezzo...
E' altino il prezzo.....
Ciao;)
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dj883u2 ha scritto:
E' altino il prezzo.....Ciao;)
giusto un peletto!
Cmq quindi Sapphire anche lei 512 bit!
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a quel prezzo se la tengono sugli scaffali...
:crashpc:
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270euro..piu' di 200non la prenderei
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