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problema cod 5

Pianificato Fissato Bloccato Spostato PC Games
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  • P Non in linea
    P Non in linea
    petrasauro
    scritto su ultima modifica di
    #1

    Salve installato cod provo a farlo partire e mi da il seguente errore

    ----- Initializing Renderer ----

    execing ragdoll.cfg from disk

    ----- Client Initialization -----

    ----- Client Initialization Complete -----

    Trying SMP acceleration...

    ...succeeded.

    ----- R_Init -----

    Getting Direct3D 9 interface...

    Pixel shader version is 3.0

    Vertex shader version is 3.0

    Shader model 2.0 code path is available.

    Shader model 3.0 code path is available.

    Using Shader model 3.0 code path because it is the best available path on this hardware.

    Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz

    Game window successfully created.

    Using 4x anti-aliasing

    Creating Direct3D device...

    Com_TouchMemory: 0 msec. Using sum: 0

    Loading fastfile code_post_gfx

    Loading fastfile ui

    Loading fastfile common

    Initializing render targets...

    Requested frame buffer to be 24-bit color with 8-bit alpha

    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha

    Initializing static model cache...

    Initializing dynamic buffers...

    Initializing particle cloud buffer...

    Creating Direct3D queries...

    Setting initial state...

    Loading fastfile 'code_post_gfx'

    used 1.13 MB memory in DB alloc

    DirectX reports 512 MB of video memory and 1198 MB of available texture memory.

    Using video memory size to cap used texture memory at 496 MB.

    Texture detail is set automatically.

    Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps

    Waited 15 msec for asset '$white' of type 'image'.

    Waited 19 msec for asset '$default' of type 'material'.

    Waited 1 msec for asset '$additive' of type 'material'.

    Waited 0 msec for asset '$glare_blind' of type 'material'.

    Waited 0 msec for asset '$line' of type 'material'.

    Waited 3 msec for asset 'light_corona' of type 'material'.

    Waited 1 msec for asset 'clear_alpha' of type 'material'.

    Waited 0 msec for asset 'depthprepass' of type 'material'.

    Waited 0 msec for asset 'shadowclear' of type 'material'.

    Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'.

    Waited 0 msec for asset 'shadowcookieblur' of type 'material'.

    Waited 15 msec for asset 'shadowcaster' of type 'material'.

    Waited 0 msec for asset 'shadowoverlay' of type 'material'.

    Waited 1 msec for asset 'stencilshadow' of type 'material'.

    Waited 0 msec for asset 'stencildisplay' of type 'material'.

    Waited 14 msec for asset 'cinematic' of type 'material'.

    Error: Could not load material "water_droplet".

    Error: Could not load material "water_dynamic_spray".

    ------- sound system initialization -------

    Loading fastfile 'ui'

    used 39.48 MB memory in DB alloc

    Error during initialization:

    Unhandled exception caught

    uso vista 32 bit....scheda video 9800gtx+,2 giga ram ballistix,cpu q6600,dfi lanparty p45 t2rs

    Che potrebbe essere?

    1 Risposta Ultima Risposta
    0
    • P Non in linea
      P Non in linea
      petrasauro
      scritto su ultima modifica di
      #2

      Salve installato cod provo a farlo partire e mi da il seguente errore

      ----- Initializing Renderer ----

      execing ragdoll.cfg from disk

      ----- Client Initialization -----

      ----- Client Initialization Complete -----

      Trying SMP acceleration...

      ...succeeded.

      ----- R_Init -----

      Getting Direct3D 9 interface...

      Pixel shader version is 3.0

      Vertex shader version is 3.0

      Shader model 2.0 code path is available.

      Shader model 3.0 code path is available.

      Using Shader model 3.0 code path because it is the best available path on this hardware.

      Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz

      Game window successfully created.

      Using 4x anti-aliasing

      Creating Direct3D device...

      Com_TouchMemory: 0 msec. Using sum: 0

      Loading fastfile code_post_gfx

      Loading fastfile ui

      Loading fastfile common

      Initializing render targets...

      Requested frame buffer to be 24-bit color with 8-bit alpha

      DirectX returned a frame buffer that is 24-bit color with 8-bit alpha

      Initializing static model cache...

      Initializing dynamic buffers...

      Initializing particle cloud buffer...

      Creating Direct3D queries...

      Setting initial state...

      Loading fastfile 'code_post_gfx'

      used 1.13 MB memory in DB alloc

      DirectX reports 512 MB of video memory and 1198 MB of available texture memory.

      Using video memory size to cap used texture memory at 496 MB.

      Texture detail is set automatically.

      Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps

      Waited 15 msec for asset '$white' of type 'image'.

      Waited 19 msec for asset '$default' of type 'material'.

      Waited 1 msec for asset '$additive' of type 'material'.

      Waited 0 msec for asset '$glare_blind' of type 'material'.

      Waited 0 msec for asset '$line' of type 'material'.

      Waited 3 msec for asset 'light_corona' of type 'material'.

      Waited 1 msec for asset 'clear_alpha' of type 'material'.

      Waited 0 msec for asset 'depthprepass' of type 'material'.

      Waited 0 msec for asset 'shadowclear' of type 'material'.

      Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'.

      Waited 0 msec for asset 'shadowcookieblur' of type 'material'.

      Waited 15 msec for asset 'shadowcaster' of type 'material'.

      Waited 0 msec for asset 'shadowoverlay' of type 'material'.

      Waited 1 msec for asset 'stencilshadow' of type 'material'.

      Waited 0 msec for asset 'stencildisplay' of type 'material'.

      Waited 14 msec for asset 'cinematic' of type 'material'.

      Error: Could not load material "water_droplet".

      Error: Could not load material "water_dynamic_spray".

      ------- sound system initialization -------

      Loading fastfile 'ui'

      used 39.48 MB memory in DB alloc

      Error during initialization:

      Unhandled exception caught

      uso vista 32 bit....scheda video 9800gtx+,2 giga ram ballistix,cpu q6600,dfi lanparty p45 t2rs

      Che potrebbe essere?

      1 Risposta Ultima Risposta
      0
      • P Non in linea
        P Non in linea
        principino1984
        scritto su ultima modifica di
        #3

        cercando un po' sembra che sia un problema di audio... prova a impostare la qualita dell'audio a 24 bit

        Comunque hai installato tutte le patch del gioco (se ci sono)?

        Marco

        1 Risposta Ultima Risposta
        0
        • P Non in linea
          P Non in linea
          petrasauro
          scritto su ultima modifica di
          #4

          risolto il gioco va!!!

          1 Risposta Ultima Risposta
          0

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