<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[problema cod 5]]></title><description><![CDATA[<p>Salve installato cod provo a farlo partire e mi da il seguente errore</p>
<p>----- Initializing Renderer ----</p>
<p>execing ragdoll.cfg from disk</p>
<p>----- Client Initialization -----</p>
<p>----- Client Initialization Complete -----</p>
<p>Trying SMP acceleration...</p>
<p>...succeeded.</p>
<p>----- R_Init -----</p>
<p>Getting Direct3D 9 interface...</p>
<p>Pixel shader version is 3.0</p>
<p>Vertex shader version is 3.0</p>
<p>Shader model 2.0 code path is available.</p>
<p>Shader model 3.0 code path is available.</p>
<p>Using Shader model 3.0 code path because it is the best available path on this hardware.</p>
<p>Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz</p>
<p>Game window successfully created.</p>
<p>Using 4x anti-aliasing</p>
<p>Creating Direct3D device...</p>
<p>Com_TouchMemory: 0 msec. Using sum: 0</p>
<p>Loading fastfile code_post_gfx</p>
<p>Loading fastfile ui</p>
<p>Loading fastfile common</p>
<p>Initializing render targets...</p>
<p>Requested frame buffer to be 24-bit color with 8-bit alpha</p>
<p>DirectX returned a frame buffer that is 24-bit color with 8-bit alpha</p>
<p>Initializing static model cache...</p>
<p>Initializing dynamic buffers...</p>
<p>Initializing particle cloud buffer...</p>
<p>Creating Direct3D queries...</p>
<p>Setting initial state...</p>
<p>Loading fastfile 'code_post_gfx'</p>
<p>used 1.13 MB memory in DB alloc</p>
<p>DirectX reports 512 MB of video memory and 1198 MB of available texture memory.</p>
<p>Using video memory size to cap used texture memory at 496 MB.</p>
<p>Texture detail is set automatically.</p>
<p>Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps</p>
<p>Waited 15 msec for asset '$white' of type 'image'.</p>
<p>Waited 19 msec for asset '$default' of type 'material'.</p>
<p>Waited 1 msec for asset '$additive' of type 'material'.</p>
<p>Waited 0 msec for asset '$glare_blind' of type 'material'.</p>
<p>Waited 0 msec for asset '$line' of type 'material'.</p>
<p>Waited 3 msec for asset 'light_corona' of type 'material'.</p>
<p>Waited 1 msec for asset 'clear_alpha' of type 'material'.</p>
<p>Waited 0 msec for asset 'depthprepass' of type 'material'.</p>
<p>Waited 0 msec for asset 'shadowclear' of type 'material'.</p>
<p>Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'.</p>
<p>Waited 0 msec for asset 'shadowcookieblur' of type 'material'.</p>
<p>Waited 15 msec for asset 'shadowcaster' of type 'material'.</p>
<p>Waited 0 msec for asset 'shadowoverlay' of type 'material'.</p>
<p>Waited 1 msec for asset 'stencilshadow' of type 'material'.</p>
<p>Waited 0 msec for asset 'stencildisplay' of type 'material'.</p>
<p>Waited 14 msec for asset 'cinematic' of type 'material'.</p>
<p>Error: Could not load material "water_droplet".</p>
<p>Error: Could not load material "water_dynamic_spray".</p>
<p>------- sound system initialization -------</p>
<p>Loading fastfile 'ui'</p>
<p>used 39.48 MB memory in DB alloc</p>
<p>Error during initialization:</p>
<p>Unhandled exception caught</p>
<p>uso vista 32 bit....scheda video 9800gtx+,2 giga ram ballistix,cpu q6600,dfi lanparty p45 t2rs</p>
<p>Che potrebbe essere?</p>
]]></description><link>https://www.xtremehardware.com/forum//topic/9404/problema-cod-5</link><generator>RSS for Node</generator><lastBuildDate>Tue, 21 Apr 2026 14:35:04 GMT</lastBuildDate><atom:link href="https://www.xtremehardware.com/forum//topic/9404.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 18 Dec 2008 23:36:43 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to problema cod 5 on Fri, 19 Dec 2008 12:10:26 GMT]]></title><description><![CDATA[<p>risolto il gioco va!!!</p>]]></description><link>https://www.xtremehardware.com/forum//post/148472</link><guid isPermaLink="true">https://www.xtremehardware.com/forum//post/148472</guid><dc:creator><![CDATA[petrasauro]]></dc:creator><pubDate>Fri, 19 Dec 2008 12:10:26 GMT</pubDate></item><item><title><![CDATA[Reply to problema cod 5 on Fri, 19 Dec 2008 07:44:22 GMT]]></title><description><![CDATA[<p>cercando un po'  sembra che sia un problema di audio... prova a impostare la qualita dell'audio a 24 bit</p>
<p>Comunque hai installato tutte le patch del gioco (se ci sono)?</p>
<p>Marco</p>
]]></description><link>https://www.xtremehardware.com/forum//post/148471</link><guid isPermaLink="true">https://www.xtremehardware.com/forum//post/148471</guid><dc:creator><![CDATA[principino1984]]></dc:creator><pubDate>Fri, 19 Dec 2008 07:44:22 GMT</pubDate></item><item><title><![CDATA[Reply to problema cod 5 on Thu, 18 Dec 2008 23:36:43 GMT]]></title><description><![CDATA[<p>Salve installato cod provo a farlo partire e mi da il seguente errore</p>
<p>----- Initializing Renderer ----</p>
<p>execing ragdoll.cfg from disk</p>
<p>----- Client Initialization -----</p>
<p>----- Client Initialization Complete -----</p>
<p>Trying SMP acceleration...</p>
<p>...succeeded.</p>
<p>----- R_Init -----</p>
<p>Getting Direct3D 9 interface...</p>
<p>Pixel shader version is 3.0</p>
<p>Vertex shader version is 3.0</p>
<p>Shader model 2.0 code path is available.</p>
<p>Shader model 3.0 code path is available.</p>
<p>Using Shader model 3.0 code path because it is the best available path on this hardware.</p>
<p>Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz</p>
<p>Game window successfully created.</p>
<p>Using 4x anti-aliasing</p>
<p>Creating Direct3D device...</p>
<p>Com_TouchMemory: 0 msec. Using sum: 0</p>
<p>Loading fastfile code_post_gfx</p>
<p>Loading fastfile ui</p>
<p>Loading fastfile common</p>
<p>Initializing render targets...</p>
<p>Requested frame buffer to be 24-bit color with 8-bit alpha</p>
<p>DirectX returned a frame buffer that is 24-bit color with 8-bit alpha</p>
<p>Initializing static model cache...</p>
<p>Initializing dynamic buffers...</p>
<p>Initializing particle cloud buffer...</p>
<p>Creating Direct3D queries...</p>
<p>Setting initial state...</p>
<p>Loading fastfile 'code_post_gfx'</p>
<p>used 1.13 MB memory in DB alloc</p>
<p>DirectX reports 512 MB of video memory and 1198 MB of available texture memory.</p>
<p>Using video memory size to cap used texture memory at 496 MB.</p>
<p>Texture detail is set automatically.</p>
<p>Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps</p>
<p>Waited 15 msec for asset '$white' of type 'image'.</p>
<p>Waited 19 msec for asset '$default' of type 'material'.</p>
<p>Waited 1 msec for asset '$additive' of type 'material'.</p>
<p>Waited 0 msec for asset '$glare_blind' of type 'material'.</p>
<p>Waited 0 msec for asset '$line' of type 'material'.</p>
<p>Waited 3 msec for asset 'light_corona' of type 'material'.</p>
<p>Waited 1 msec for asset 'clear_alpha' of type 'material'.</p>
<p>Waited 0 msec for asset 'depthprepass' of type 'material'.</p>
<p>Waited 0 msec for asset 'shadowclear' of type 'material'.</p>
<p>Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'.</p>
<p>Waited 0 msec for asset 'shadowcookieblur' of type 'material'.</p>
<p>Waited 15 msec for asset 'shadowcaster' of type 'material'.</p>
<p>Waited 0 msec for asset 'shadowoverlay' of type 'material'.</p>
<p>Waited 1 msec for asset 'stencilshadow' of type 'material'.</p>
<p>Waited 0 msec for asset 'stencildisplay' of type 'material'.</p>
<p>Waited 14 msec for asset 'cinematic' of type 'material'.</p>
<p>Error: Could not load material "water_droplet".</p>
<p>Error: Could not load material "water_dynamic_spray".</p>
<p>------- sound system initialization -------</p>
<p>Loading fastfile 'ui'</p>
<p>used 39.48 MB memory in DB alloc</p>
<p>Error during initialization:</p>
<p>Unhandled exception caught</p>
<p>uso vista 32 bit....scheda video 9800gtx+,2 giga ram ballistix,cpu q6600,dfi lanparty p45 t2rs</p>
<p>Che potrebbe essere?</p>
]]></description><link>https://www.xtremehardware.com/forum//post/148470</link><guid isPermaLink="true">https://www.xtremehardware.com/forum//post/148470</guid><dc:creator><![CDATA[petrasauro]]></dc:creator><pubDate>Thu, 18 Dec 2008 23:36:43 GMT</pubDate></item></channel></rss>