Battlefield 3 XtremeHardware Clan
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Talon ha scritto:

e tu compra un bel po di tempo per noi

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lol
il download di ieri era solo la "solita" megapatch
*****3,8 GB UPDATE** - Forums - Battlelog / Battlefield 3
For all of those who don't know what could it be 3,8 GB update well:
*****CHANGE NOTES*****
1) Weapons balancing
Based on detailed community feedback and data analysis we have made some minor weapon tweaks to recoil and accuracy. The goal of these tweaks, and the overall goal in Battlefield 3, is to give each weapon a unique feel and competitive performance to other weapons of a similar type.
M416: First shot and horizontal recoil slightly increased. This should make the choice between M16 and M416 more interesting again.
L85A2: Slightly reduced horizontal recoil.
AUG: first shot recoil slightly decreased to increase weapon controllability.
FAMAS: Slightly reduced horizontal recoil.
G53: Vertical recoil reduced to make this weapon more controllable.
QBZ-95B: Slightly reduced horizontal recoil.
LSAT: Hip accuracy has been increased to highlight the weapon’s role as a highly mobile LMG.
Type88 LMG: Recoil has been decreased to make it a viable option when compared to the M249.
M5K: Increased horizontal recoil and decreased vertical recoil to focus this weapon as a high damage, low control PDW.
UMP45: Decreased fully automatic fire to differentiate this weapon from the PP2000.
MP412: Increased its accuracy to better distinguish it from the .44 Magnum.
M26: Increased aimed accuracy to be in line with the other shotguns.
Weapons bug fixes
Fixed the MTAR’s range not being correctly reduced when equipped with the sound suppressor.
Fixed a bug where suppressive fire had reduced effect on the M16 and M5K when compared with other weapons.
Fixed a bug where the M5K’s Flash Suppressor had no effect on accuracy.
Fixed the L86A2 Heavy Barrel’s hip accuracy penalty being far larger than other weapons.
Fixed an issue with the Mk3 shotgun’s ACOG being low resolution.
2)M-COM disarm fix
Fixed an issue where M-COM stations couldn’t be disarmed from the left side while standing up.
3)Alborz Mountains rock fix
Rocks and stones collision tweaked on Armored Kill maps. Players should no longer be able to exploit a collision issue that allowed them to hide inside rock formations.
4)Operation Shield/Alborz Mountains Tank Superiority area fix
Tank Superiority visual combat areas fixed on Operation Shield and Alborz Mountains. There was earlier a 10×10 meter patch on the mountain that became out of combat for US. This was technically already fixed server side, however this will update the actual visuals to be correct.
5)Death Valley collision fix
Collision tweaked on the railroad tunnel roof. This fix prevents players from being able to hide inside the railroad tunnel roof.
6)Sharqi Squad Rush spawn fix
Players would sometimes spawn out of combat if spawning shortly after the first M-COM explodes on Squad Rush on Sharqi Peninsula. With this fix, spawn points have been moved back to prevent this from happening.
7)Alborz Mountains Squad Rush fix
Cameras were incorrect in the spawn menu, pointing to old locations and not where you would actually spawn in. This has now been fixed.
8)Gunship balancing changes
We have now removed the gunship FLIR view (the position is still available, just not the black/white view) and decreased the damage radius of cannon explosions. This was done because of balancing reasons. Previously it was too easy for the gunner to get visual contact on enemy soldiers on the maps, and the splash damage is reduced to make it harder to kill infantry from the cannon seat.
9)Mobile Artillery spawn bug fixed
Two players can no longer spawn into the Mobile Artillery. This was a spawn-in-menu bug on the Operation Shield map which has now been fixed.
10)Tweaked hard to get medals
Looking at the persistence system, we could see that a number of the hard to get medals were actually too hard to achieve (in our opinion based on our intended design). While we never meant for all medals to have an equal distribution, the hardest ones were still intended to be more achievable than they have proven to be so far. Therefore, we have slightly decreased the prerequisites to achieve a number of the hardest to get medals in the game. One positive side effect (if you like playing Recon) is that we will likely see a slight bump in the Recon kit’s average Score Per Minute overall.
FIX LIST / PATCH NOTES No.2
Server update change list
1) ADDED 5 NEW WEAPON LISTS TO GUN MASTER MODE
We’ve seen a lot of interesting discussions in the community on which order you want the weapons to appear in Gun Master mode – Now we are giving server admins the choice to decide between six different presets, each bringing a twist to this popular game mode in Close Quarters and Aftermath. The available weapon progressions are: Normal (default), Normal Reversed, Light Weight, Heavy Gear, Pistols Only, Snipers Heaven, US Arms Race, RU Arms Race and EU Arms Race.
Normal Reversed reverses the gun order but keeps the knife as the ending of the match. Light Weight is for players who love to play with PDW’s for a really fast paced round. Heavy Gear was added for the Assault and Support players out there wanting to only play with their favorite weapons – and to add a big bang we introduced the C4 just before the final knife kill requirement! Pistols Only is added for the pistol lovers, which also results in a bit of a slower paced version of Gun Master than the other lists. Snipers Heaven is for the skilled snipers out there wanting to prove their aim going from slow to medium paced games, ending with the new crossbow weapon that we’re bringing in from our latest expansion pack Aftermath. US Arms Race, RU Arms Race, and EU Arms Race all have unique weapon progressions focused only on weapons manufactured in each respective region.
We hope you will enjoy these new Gun Master options. Let us know what you think in the comments below!
2) NEW QUICK MATCH FUNCTIONALITY
It is now possible to Quick Match into Hardcore and Infantry Only servers on PC.
3)
Servers where the number of players drop below 4 will go back to a pre-round state. Note that you will not lose any progression because of this – the current round will end, but a Battle Report will be sent as normal before the server goes into the pre-round state.
4) M-COM DISARM EXPLOIT FIXED
We now limit the number of times you can get scores for arming and disarming M-COM stations to 6 times per 180 seconds. This is to prevent people from taking turns on arming/disarming the M-COM stations to artificially boost their stats.
Matchmaking – How does it work?
There has been some confusion as to how our Quick Match matchmaking system works. We’ll try to clear that up below.
For your server to receive players from the Quick Match matchmaking system it needs to fulfill these requirements:
1) The server max player count must not differentiate more than 25% from any preferred game mode player count in your rotation. For example: A server that has Conquest Large (64 players) and Tank Superiority (24 players) in the same rotation cannot fulfill this requirement and will therefore not receive players from the Quick Match matchmaking system.
2) You need to be running the Normal preset on a console server and Normal, Hardcore or Infantry only on PC servers.
3) Game mode ticket count must be between 50% and 1,000%.
PC players can check if their server will receive matchmaking traffic with the RCON command: serverinfo (the last Boolean tells you whether it’s enabled or not). In addition to being match-makeable, your server will also need to have at least one player joined for the matchmaking system to send any Quick Matching players to it.
IN UPDATE AFTERMATH (maps , weapons and vehicle's)
That's the reason why this patch is that huge.
Edit No.1
AM servers with players on it , it's bug as far as i know and as far as EA knows
Edit No.2
If you get problem with downloading patch just do an "Repair Install". It should be fixed
Edit No.3
If you got Russian version ("translated") to English version of game , it's fine because Russian files are bigger . Don't have to worrie about that
P.S.
Keep bumping this threads until moderators stick it.
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si, ho letto poi

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dai caxxo voglio giocare con sta balestra

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nn va TS
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si ho visto, problemi di server. Controllate ogni tanto.
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liberato87 ha scritto:
lolil download di ieri era solo la "solita" megapatch .....
CUT .
grazie libe... se aspettiamo i moderatori ... stiamo freschi ( stavo per scrivere " diventiamo vecchi " ma non voglio offrire il petto a tommino!!!)
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ma daiiiiii... non va il ts!!! Tom.... sei licenziato!!!!
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Gi@n ha scritto:
ma daiiiiii... non va il ts!!! Tom.... sei licenziato!!!!scomunicatelo!!!!!!!!!!! 666

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Che é sto casino ???? Il ts non va, e la moglie sta male, il tempo fa schifo , e gian é brutto
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Talon ha scritto:
Che é sto casino ???? Il ts non va, e la moglie sta male, il tempo fa schifo , e gian é brutto21 dicembre is coming
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Gian hai sistemato i problemi di ieri sera ????
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amd fan ha scritto:
21 dicembre is comingNon era il 23 Dicembre
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gi@n ha scritto:
grazie libe... Se aspettiamo i moderatori ... Stiamo freschi ( stavo per scrivere " diventiamo vecchi " ma non voglio offrire il petto a tommino!!!)ahhahahahahaahhahahahaahhahahah
comunque come avrete notato anche voi se ne parla per stasera sul tardi
UPDATE: Aftermath is being made available progressively for all of our PC Premium members. It should be available to all PC Premium members no later than end of day today (Dec 4). Thanks for your patience.
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mo vi banno a tutti
. Inoltre i mod come me hanno da fare di tutto e di più 
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server pubblico temporaneo
82.49.114.232
chi si vuole connettere.
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E io so uscito
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cammina torna subito....
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io sto scaricando aftermath!
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a me in questo momentto sta dinuovo scaricardo 3,9Gb di Aftermath... me lo ha scaricato ieri :AAAAH:

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