Far Cry 2 dal 23/10/08!!!!!!
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Ma che cavolo, non sapevo sparassero anche negli uffici postali.
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Smith ha scritto:
Ma che cavolo, non sapevo sparassero anche negli uffici postali.E non solo quelli!....vedrai vedrei!

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Si infatti ho notato che ovunque vado mi sparano, mi vogliono troppo bene.
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Smith ha scritto:
Si infatti ho notato che ovunque vado mi sparano, mi vogliono troppo bene.E' amore Smith, che ci vuoi fare, ricambia

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Oggi è domenica....e di domenica si va in chiesa!:clapclap:
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swattolo ha scritto:
E' amore Smith, che ci vuoi fare, ricambia
Ci mancherebbe, ricambio a colpi di molotov.

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Finito!:clapclap:
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Ti è piaciuto il finale dj ? Io ci sono quasi diciamo.
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ti rispondo dicendo....."si può dare di +"!

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Uscita la Patch v.1.01:
Ecco le modifiche:
================================================================================
Far Cry
2 v1.01 Update================================================================================
- Fixed Dolby 5.1 support for most sound cards.
- Fixed mission objectives marker after a loading a save game.
- Fixed for difficulty level not changing health when updated.
- Fixed Jackal Tapes and Partner Tapes pages.
- Fixed Field Manuals not unlocking after game mode change.
- Fixed glider key remapping.
- Fixed keyboard controls remapping in single mode that didn't carry into multiplayer mode.
- Prevent a buddy from getting stuck when healing him while receiving damages.
- Fixed stats of favorite weapon not properly reset between loaded save games.
- Fixed the mortar moving the player through wall.
- When creating a dedicated server with PunkBuster enabled then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server.
- Display server's IP address in lobby, beside the match’s name (for direct IP join to work)
- Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time.
- Fixed vehicles not being respawned if they were never used.
- A ranked match that is already started will not be listed in the match list.
- Fixed users not being able to see a match if the host switched match mode after a rank. Prevent the host from changing the server setting in a Ranked Match through the console.
- Fixed a glitch that could make a player invisible to another.
- Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready.
- Fixed if a user has too many user maps and tries to enter the map rotation menu in a Player or Ranked match, he would get disconnected.
- Fixed incorrect check for negative values when adjusting diamond count.
- Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time.
- Fixed players with same name by using identifiers instead of names.
- Always validate the diamond pool after class upgrades, reset or rank up to avoid getting more diamonds than the player is supposed to for his rank.
- Fixed reload not being interrupted on the host when a client picks a weapon while reloading.
- Fixed crash when creating a LAN game without a network cable.
- Fixed a random crash when joining a game.
- Fixed to make sure game is minimized in order to show the website when clicking on ubi.com
- Fixed crash in editor when deleting many objects in very rapid succession.
- Fixed crash in editor during parsing of the map headers.
- Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run.
- Added CPU Intensive benchmark test run.
- Allow launching the Dedicated Server Launcher in command line.

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Non mancano le correzioni mi sembra.

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Questa mi piace!:clapclap:
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stavi usando l'as50 stupendo quel fucile :clapclap:
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knot_man ha scritto:
stavi usando l'as50 stupendo quel fucile :clapclap:Si, è meraviglioso, di una precisione pazzesca!

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