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[Thread Ufficiale] UNIGINE Valley


Robymetallo95

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Nuovo benchmark by UNIGINE

 

 

Disponibile per il download via torrent --->click

oppure mirrored by TechPowerup --->click

Versioni per OS diversi da Windows le trovate qui

 

 

Features

 

 

  • Extreme hardware stability testing
  • Per-frame GPU temperature and clock monitoring
  • Multi-platform: Windows, Linux, Mac OS X
  • Advanced visual technologies: dynamic sky, volumetric clouds, sun shafts, DOF, ambient occlusion
  • Multi-Platform support for Windows, Linux and Mac OS X
  • 64 000 000 square meters of extremely detailed, seamless terrain
  • Procedural object placement of vegetation and rocks
  • The entire valley is free to be explored in interactive fly-by or hike-through modes
  • User-controlled dynamic weather
  • Support for stereo 3D and multi-monitor configurations
  • Benchmarking presets
  • Command line automation support
  • Highly customizable reports in CSV format

 

 

 

Requisiti minimi

Hardware:

GPU:

 

  • ATI Radeon HD 4xxx and higher
  • NVIDIA GeForce 8xxx and higher
  • Intel HD 3000 and higher

 

Video memory: 512 Mb

Disk space: 1 Gb

 

 

Operating system:

MS Windows XP / Vista / 7 / 8

Linux (proprietary video drivers required)

Mac OS X 10.8+ (Mountain Lion)

 

 

 

Thread Simili:

 

[Thread Ufficiale] Futuremark 3DMark by principe andry

 

[Thread Ufficiale] Unigine Heaven Benchmark 4.0 by Robymetallo95

 

 

Edited by Robymetallo95
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CLASSIFICA UNIGINE Valley 1.0

 

 

 

Formattazione da seguire, pena il non inserimento dello score in classifica!

 

score | nick | screen | cpu@freque | ram@freq | N x gpu@freq/vram | driver | OS@bit

 

Per l'upload degli screenshot potete servirvi del nostro servizio di image-hosting completamente gratuito XtremeShack

------------------------------------------------------------------------------------

Modalità Basic

2912 | cloud4607 | screen | [email protected] | 8GB@1600 | 1 x GTX480@700/1848 | 331.82 | Win8.1@64bit

2416 | Robymetallo95 | screen | Phenom II X4 955 B.E. @3.2GHz | 8GB@1333MHz| 1 x GTX 570 DCII@1015MHz/2200MHz | 313.96 | Win8@64bit

 

 

 

 

 

 

------------------------------------------------------------------------------------

Modalità Extreme

 

1821 | Robymetallo95 | screen | Phenom II X4 955 B.E. @3.2GHz | 8GB@1333MHz| 1 x GTX 570 DCII@1015MHz/2200MHz | 313.96 | Win8@64bit

1374 | cloud4607 | screen | [email protected] | 8GB@1600MHz | 1 x GTX480@700MHz/1848MHz | 331.82 |Win8.1@64bit

 

 

 

 

 

------------------------------------------------------------------------------------

Modalità Extreme HD

 

5258 | Mikael84 | screen | i7 [email protected] | 16GB@2133MHz | 2 x GTX 780@1267MHz/6600/7000MHz | 344.48 | Win7@64bit

 

3657 | Furlans |

screen | i7 4770k@4,7GHz | 8GB@2400MHz | 1 x GTX TITAN@1401MHz/1802MHz | 332.21 | Win8pro@64bit

 

3621 |Tex | screen | [email protected] | 16gGB@1866MHz | 1 x GTX 690@1019MHz/3000MHz | 314.7 | Win7@64bit

 

2040 |Tex | screen | [email protected] | 16GB@1600MHz | 1 x GTX 680@1124MHz/3000MHz | 313.96 | Win7@64bit

1528 | keroro.90 | screen | i5 [email protected] | 12GB@1600MHz| 1 x GTX 660 Ti GK104@1040/1702MHz | 314.07 | Win8@64bit

1486 | Robymetallo95 | screen | Phenom II X4 955 B.E. @3.2GHz | 8GB@1333MHz| 1 x GTX 570 DCII@1015MHz/2200MHz | 313.96 | Win8@64bit

1041 | cloud4607 | screen | [email protected] | 8GB@1600MHz | 1 x GTX480@700MHz/1848MHz | 331.82 |Win8.1@64bit

Edited by Robymetallo95
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Basic

 

2416 | Robymetallo95 | screen | Phenom II X4 955 B.E. @3.2GHz | 8GB@1333MHz| 1 x GTX 570 DCII@1015MHz/2200MHz | 313.96 | Win8@64bit

 

Extreme

 

1821 | Robymetallo95 | screen | Phenom II X4 955 B.E. @3.2GHz | 8GB@1333MHz| 1 x GTX 570 DCII@1015MHz/2200MHz | 313.96 | Win8@64bit

 

Extreme HD

 

1486 | Robymetallo95 | screen | Phenom II X4 955 B.E. @3.2GHz | 8GB@1333MHz| 1 x GTX 570 DCII@1015MHz/2200MHz | 313.96 | Win8@64bit

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Perchè nell'altro ci sono molte strade ciotolate e le pareti in roccia non sono piatte e semplicemente coperte con una texture che emula i mattoni, ma i mattoni della parete sono creati su più piani utilizando tassellation.

In questo ci sono forse un paio di scene in cui ci sono diverse pietre per terra e e oggetti "complicati" dalla tasellation, per questo secondo me viene utilizzata maggiormente nel heaven benchmark, (però può benissimo essere solo una mia impressione eh :D) quando ci fai un giro facci case e dimmi se anche secondo te viene usata in modo più blando :)

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