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Frame prerenderizzati...driver Nvidia


GS68

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comunque triplo buffer va attivato solo se:

 

-v-sync attivo

-vga con almeno il doppio della mem, richiesta dal gioco disponibile

-giochi in openGL

 

altrimenti sempre spento ;)

Ottimo consiglio ciberjack, lo terrò da contoO0

Grazie!:n2mu:

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