<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[PinMame 1.55]]></title><description><![CDATA[<p>Aggiornate, dopo lungo tempo, le varie versioni del PinMAME, il sistema di emulazione dei flipper da sala giochi da usare in combinazione con il Visual Pinball. Sebbene oggi "soffra" della concorrenza dello splendido Future Pinball riamne comunque uno dei capisaldi per gli appassionati di questo genere, in quanto integra simulazione (il modello fisico del tavolo da flipper) ed emulazione (il tabellone elettronico). </p>
<p>Ecco dunque le novita' per festeggiare questi 6 anni insieme al PinMAME: </p>
<p><strong>PinMAME 1.55</strong> </p>
<p><em>- Happy 6th Birthday to PinMAME &amp; Visual PinMAME! </em><img src="/assets/uploads-legacy/emoticons/smiley.gif.f48988bc9f0a933ee8c95d6f744c3df1.gif" alt=":)" /></p>
<p><em>- After all these years, we're finally seeing the light on two of our longest standing missing features! In honor of the 6th year since our first release we bring you our latest efforts. </em></p>
<p><em>- Thanks to Aaron Giles for once again blowing us away with his BSMT2K emulation improvements. Full support for the 'mysterious' compressed samples is now a reality. Despite the numerous rewrites Steve had to do to convert the code from the latest MAME core into our older core, it's working great! </em></p>
<p><em>- There's also a small enhancement to the Votrax SC01 speech chip output, enabling the chip to alter its sample rate at runtime which improves sound on many if not all games that used it! To all Gottlieb System80 and Taito lovers, this is for you! </em></p>
<p><em>- A special last-minute treat by PinMAME's founder and "not so retired" developer Steve Ellenoff: GI circuit brightness support for WPC games is finally here! </em></p>
<p><em>- Special thanks to Steve for this tremendous addition, which would have been the number one event for him this month - if it wasn't the impending birth of his third child expected to arrive any day! </em><img src="/assets/uploads-legacy/emoticons/smiley.gif.f48988bc9f0a933ee8c95d6f744c3df1.gif" alt=":)" /></p>
<p><strong>Visual PinMAMe 1.55</strong> </p>
<p><em>- ChgGI(x, 1) now returns different values for WPC GI string dimming (Steve Ellenoff) </em></p>
<p><em>- Added support for "Ripley's Believe It Or Not!" </em></p>
<p><em>- Happy 6th anniversary VPinMAME!</em> </p>
<p>Fonte: Emuita</p>
<p>Link:http://emuita.it/emu.php?cat=M.A.M.E</p>
<p>Ciao</p>
<p>Max</p>
]]></description><link>https://www.xtremehardware.com/forum//topic/2354/pinmame-1-55</link><generator>RSS for Node</generator><lastBuildDate>Sat, 25 Apr 2026 03:11:18 GMT</lastBuildDate><atom:link href="https://www.xtremehardware.com/forum//topic/2354.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 03 Apr 2007 19:57:16 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to PinMame 1.55 on Wed, 26 Sep 2007 17:30:58 GMT]]></title><description><![CDATA[<p>ciao a tutti,ho un problema:ho istallato il pinmame e funziona,il flipper parte,le monete si inseriscono,la molla per far partire la palla pure...ma premendo start(1) non parte il gioco...non inizia..mi potete aiutare?</p>
<p>Garzie mille!!!</p>
]]></description><link>https://www.xtremehardware.com/forum//post/60623</link><guid isPermaLink="true">https://www.xtremehardware.com/forum//post/60623</guid><dc:creator><![CDATA[mojtaro]]></dc:creator><pubDate>Wed, 26 Sep 2007 17:30:58 GMT</pubDate></item><item><title><![CDATA[Reply to PinMame 1.55 on Tue, 03 Apr 2007 19:57:16 GMT]]></title><description><![CDATA[<p>Aggiornate, dopo lungo tempo, le varie versioni del PinMAME, il sistema di emulazione dei flipper da sala giochi da usare in combinazione con il Visual Pinball. Sebbene oggi "soffra" della concorrenza dello splendido Future Pinball riamne comunque uno dei capisaldi per gli appassionati di questo genere, in quanto integra simulazione (il modello fisico del tavolo da flipper) ed emulazione (il tabellone elettronico). </p>
<p>Ecco dunque le novita' per festeggiare questi 6 anni insieme al PinMAME: </p>
<p><strong>PinMAME 1.55</strong> </p>
<p><em>- Happy 6th Birthday to PinMAME &amp; Visual PinMAME! </em><img src="/assets/uploads-legacy/emoticons/smiley.gif.f48988bc9f0a933ee8c95d6f744c3df1.gif" alt=":)" /></p>
<p><em>- After all these years, we're finally seeing the light on two of our longest standing missing features! In honor of the 6th year since our first release we bring you our latest efforts. </em></p>
<p><em>- Thanks to Aaron Giles for once again blowing us away with his BSMT2K emulation improvements. Full support for the 'mysterious' compressed samples is now a reality. Despite the numerous rewrites Steve had to do to convert the code from the latest MAME core into our older core, it's working great! </em></p>
<p><em>- There's also a small enhancement to the Votrax SC01 speech chip output, enabling the chip to alter its sample rate at runtime which improves sound on many if not all games that used it! To all Gottlieb System80 and Taito lovers, this is for you! </em></p>
<p><em>- A special last-minute treat by PinMAME's founder and "not so retired" developer Steve Ellenoff: GI circuit brightness support for WPC games is finally here! </em></p>
<p><em>- Special thanks to Steve for this tremendous addition, which would have been the number one event for him this month - if it wasn't the impending birth of his third child expected to arrive any day! </em><img src="/assets/uploads-legacy/emoticons/smiley.gif.f48988bc9f0a933ee8c95d6f744c3df1.gif" alt=":)" /></p>
<p><strong>Visual PinMAMe 1.55</strong> </p>
<p><em>- ChgGI(x, 1) now returns different values for WPC GI string dimming (Steve Ellenoff) </em></p>
<p><em>- Added support for "Ripley's Believe It Or Not!" </em></p>
<p><em>- Happy 6th anniversary VPinMAME!</em> </p>
<p>Fonte: Emuita</p>
<p>Link:http://emuita.it/emu.php?cat=M.A.M.E</p>
<p>Ciao</p>
<p>Max</p>
]]></description><link>https://www.xtremehardware.com/forum//post/60622</link><guid isPermaLink="true">https://www.xtremehardware.com/forum//post/60622</guid><dc:creator><![CDATA[megthebest]]></dc:creator><pubDate>Tue, 03 Apr 2007 19:57:16 GMT</pubDate></item></channel></rss>