<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Direct3D 10&#x2F;11 implementate in Gallium3D per Linux]]></title><description><![CDATA[<p><strong>Notiziona!</strong></p>
<p><strong> </strong></p>
<p><em><span style="font-family:Times New Roman"><span style="font-family:verdana">"It's a pity Luca Barbieri or any Mesa / Gallium3D developers are not at Oktoberfest as they are deserving of more than a few Maß of Augustiner. In fact, today a new Gallium3D state tracker was pushed into Mesa and it's perhaps the most interesting state tracker for this open-source graphics driver architecture yet. It's a state tracker that exposes Microsoft's DirectX 10/11 API on Linux! And it's already working and can be hooked into Wine!"Luca Barbieri made a rather significant commit today that adds a state tracker dubbed "d3d1x", which implements the Direct3D 10/11 COM API in Gallium3D. Luca says this is just the initial version, but it's already working and can run a few DirectX 10/11 texturing demos on Linux at the moment. </span></span></em><em><span style="font-family:Times New Roman"><span style="font-family:verdana"><strong>This is not a matter of simply translating the Direct3D calls and converting them to OpenGL like how Wine currently handles it, but is natively implemented within Gallium3D and TGSI to speak directly to the underlying graphics driver and hardware. Thanks to Gallium3D's architecture, this Direct3D support essentially becomes "free" to all Linux drivers with little to no work required."</strong></span></span></em></p>
<p><em><span style="font-family:Times New Roman"><span style="font-family:verdana"> </span></span></em></p>
<p><span style="font-family:Times New Roman"><span style="font-family:verdana">Per chi non sapesse cosa è Gallium3D: </span></span><a href="http://en.wikipedia.org/wiki/Gallium3D">Link a Wikipedia</a></p>
]]></description><link>https://www.xtremehardware.com/forum//topic/16342/direct3d-10-11-implementate-in-gallium3d-per-linux</link><generator>RSS for Node</generator><lastBuildDate>Tue, 28 Apr 2026 21:21:25 GMT</lastBuildDate><atom:link href="https://www.xtremehardware.com/forum//topic/16342.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 21 Sep 2010 17:31:10 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Direct3D 10&#x2F;11 implementate in Gallium3D per Linux on Wed, 22 Sep 2010 10:30:06 GMT]]></title><description><![CDATA[<p>Gran bella notizia. :n2mu:</p>]]></description><link>https://www.xtremehardware.com/forum//post/235357</link><guid isPermaLink="true">https://www.xtremehardware.com/forum//post/235357</guid><dc:creator><![CDATA[One1ros]]></dc:creator><pubDate>Wed, 22 Sep 2010 10:30:06 GMT</pubDate></item><item><title><![CDATA[Reply to Direct3D 10&#x2F;11 implementate in Gallium3D per Linux on Tue, 21 Sep 2010 17:46:52 GMT]]></title><description><![CDATA[<p>un ottimo passo avanti verso la compatibilità dei giochi su linux!</p>
<p>Però l'octoberfest non si puo' disertare!!! <img src="/assets/uploads-legacy/emoticons/smackbum.gif.682d135de38e1f47d81e9db88f540885.gif" alt=":slapass:" /></p>
]]></description><link>https://www.xtremehardware.com/forum//post/235356</link><guid isPermaLink="true">https://www.xtremehardware.com/forum//post/235356</guid><dc:creator><![CDATA[Le085]]></dc:creator><pubDate>Tue, 21 Sep 2010 17:46:52 GMT</pubDate></item><item><title><![CDATA[Reply to Direct3D 10&#x2F;11 implementate in Gallium3D per Linux on Tue, 21 Sep 2010 17:31:10 GMT]]></title><description><![CDATA[<p><strong>Notiziona!</strong></p>
<p><strong> </strong></p>
<p><em><span style="font-family:Times New Roman"><span style="font-family:verdana">"It's a pity Luca Barbieri or any Mesa / Gallium3D developers are not at Oktoberfest as they are deserving of more than a few Maß of Augustiner. In fact, today a new Gallium3D state tracker was pushed into Mesa and it's perhaps the most interesting state tracker for this open-source graphics driver architecture yet. It's a state tracker that exposes Microsoft's DirectX 10/11 API on Linux! And it's already working and can be hooked into Wine!"Luca Barbieri made a rather significant commit today that adds a state tracker dubbed "d3d1x", which implements the Direct3D 10/11 COM API in Gallium3D. Luca says this is just the initial version, but it's already working and can run a few DirectX 10/11 texturing demos on Linux at the moment. </span></span></em><em><span style="font-family:Times New Roman"><span style="font-family:verdana"><strong>This is not a matter of simply translating the Direct3D calls and converting them to OpenGL like how Wine currently handles it, but is natively implemented within Gallium3D and TGSI to speak directly to the underlying graphics driver and hardware. Thanks to Gallium3D's architecture, this Direct3D support essentially becomes "free" to all Linux drivers with little to no work required."</strong></span></span></em></p>
<p><em><span style="font-family:Times New Roman"><span style="font-family:verdana"> </span></span></em></p>
<p><span style="font-family:Times New Roman"><span style="font-family:verdana">Per chi non sapesse cosa è Gallium3D: </span></span><a href="http://en.wikipedia.org/wiki/Gallium3D">Link a Wikipedia</a></p>
]]></description><link>https://www.xtremehardware.com/forum//post/235355</link><guid isPermaLink="true">https://www.xtremehardware.com/forum//post/235355</guid><dc:creator><![CDATA[lowenz]]></dc:creator><pubDate>Tue, 21 Sep 2010 17:31:10 GMT</pubDate></item></channel></rss>